Initial release: game-studio plugin for Claude Code
Repackaged from OpenAI's game-studio Codex plugin (MIT) for Claude Code. Changes from upstream: - Added .claude-plugin/plugin.json (Claude Code plugin manifest) - Removed .codex-plugin/plugin.json (Codex CLI specific) - Removed skills/*/agents/openai.yaml (Codex CLI specific) - Added scripts/requirements.txt (Pillow dependency for sprite-pipeline) - Added Chinese README with installation guide
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references/gltf-loading-starter.md
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# GLB Loading Starter
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Use this as the canonical minimal pattern for loading shipped 3D content.
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## Vanilla Three.js
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```ts
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
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const draco = new DRACOLoader();
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draco.setDecoderPath("/draco/");
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const gltfLoader = new GLTFLoader();
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gltfLoader.setDRACOLoader(draco);
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gltfLoader.load("/assets/hero.glb", (gltf) => {
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const root = gltf.scene;
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root.traverse((node) => {
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if ("castShadow" in node) {
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node.castShadow = true;
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node.receiveShadow = true;
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}
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});
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scene.add(root);
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});
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```
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## React Three Fiber
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```tsx
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import { useGLTF } from "@react-three/drei";
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function HeroModel() {
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const gltf = useGLTF("/assets/hero.glb");
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return <primitive object={gltf.scene} />;
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}
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```
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## Notes
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- Default shipping format is GLB or glTF 2.0.
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- Keep optimization upstream in the asset pipeline; loader code should stay boring.
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