Initial release: game-studio plugin for Claude Code
Repackaged from OpenAI's game-studio Codex plugin (MIT) for Claude Code. Changes from upstream: - Added .claude-plugin/plugin.json (Claude Code plugin manifest) - Removed .codex-plugin/plugin.json (Codex CLI specific) - Removed skills/*/agents/openai.yaml (Codex CLI specific) - Added scripts/requirements.txt (Pillow dependency for sprite-pipeline) - Added Chinese README with installation guide
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references/playtest-checklist.md
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# Playtest Checklist
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Use this checklist for browser-game QA.
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## Universal checks
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- Does the game boot into a useful first state?
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- Are the main verbs obvious and responsive?
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- Does the HUD remain readable over gameplay?
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- Does the first playable screen prioritize play over dashboard chrome?
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- Does the central playfield stay mostly clear during normal play?
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- Do pause, failure, and recovery states work?
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- Does the game survive viewport changes?
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## 2D checks
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- sprite baseline consistency
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- hit, hurt, and attack timing
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- command menu focus and input state
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- tile or platform readability
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- particle or camera effects obscuring gameplay
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## 3D checks
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- camera control stability
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- camera and menu-state handoff
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- depth readability
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- persistent overlay weight versus scene readability
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- secondary notes, controls, and quest details collapsed by default
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- resize and aspect-ratio handling
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- renderer fallback or context-loss handling
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- material and lighting stability across states
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- GLB asset and texture streaming behavior
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- collision proxy alignment
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- GPU bottlenecks isolated with capture tools when needed
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## Browser checks
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- desktop and mobile viewports
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- input modality differences
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- reduced-motion behavior
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- pause behavior when focus changes
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- pointer-lock and camera-input release when overlays open
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- transient onboarding hints dismiss or fade once the player is moving
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## Reporting
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- Capture screenshots for visual findings.
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- Put findings in severity order.
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- Include reproduction steps.
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- Call out whether the likely owner is simulation, renderer, frontend, or asset pipeline.
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