Files
Game-studio/references/playtest-checklist.md
Rocky aaf6656b49 Initial release: game-studio plugin for Claude Code
Repackaged from OpenAI's game-studio Codex plugin (MIT) for Claude Code.

Changes from upstream:
- Added .claude-plugin/plugin.json (Claude Code plugin manifest)
- Removed .codex-plugin/plugin.json (Codex CLI specific)
- Removed skills/*/agents/openai.yaml (Codex CLI specific)
- Added scripts/requirements.txt (Pillow dependency for sprite-pipeline)
- Added Chinese README with installation guide
2026-04-30 13:41:36 +02:00

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# Playtest Checklist
Use this checklist for browser-game QA.
## Universal checks
- Does the game boot into a useful first state?
- Are the main verbs obvious and responsive?
- Does the HUD remain readable over gameplay?
- Does the first playable screen prioritize play over dashboard chrome?
- Does the central playfield stay mostly clear during normal play?
- Do pause, failure, and recovery states work?
- Does the game survive viewport changes?
## 2D checks
- sprite baseline consistency
- hit, hurt, and attack timing
- command menu focus and input state
- tile or platform readability
- particle or camera effects obscuring gameplay
## 3D checks
- camera control stability
- camera and menu-state handoff
- depth readability
- persistent overlay weight versus scene readability
- secondary notes, controls, and quest details collapsed by default
- resize and aspect-ratio handling
- renderer fallback or context-loss handling
- material and lighting stability across states
- GLB asset and texture streaming behavior
- collision proxy alignment
- GPU bottlenecks isolated with capture tools when needed
## Browser checks
- desktop and mobile viewports
- input modality differences
- reduced-motion behavior
- pause behavior when focus changes
- pointer-lock and camera-input release when overlays open
- transient onboarding hints dismiss or fade once the player is moving
## Reporting
- Capture screenshots for visual findings.
- Put findings in severity order.
- Include reproduction steps.
- Call out whether the likely owner is simulation, renderer, frontend, or asset pipeline.